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Extensions for Distributed Moving Base Driving Simulators

机译:分布式移动基地驾驶模拟器的扩展

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摘要

Modern vehicles are complex systems. Different design stages for such a complex system include evaluation using models and submodels, hardware-in-the-loop systems and complete vehicles. Once a vehicle is delivered to the market evaluation continues by the public. One kind of tool that can be used during many stages of a vehicle lifecycle is driving simulators. The use of driving simulators with a human driver is commonly focused on driver behavior. In a high fidelity moving base driving simulator it is possible to provide realistic and repetitive driving situations using distinctive features such as: physical modelling of driven vehicle, a moving base, a physical cabin interface and an audio and visual representation of the driving environment. A desired but difficult goal to achieve using a moving base driving simulator is to have behavioral validity. In other words, \A driver in a moving base driving simulator should have the same driving behavior as he or she would have during the same driving task in a real vehicle.". In this thesis the focus is on high fidelity moving base driving simulators. The main target is to improve the behavior validity or to maintain behavior validity while adding complexity to the simulator. One main assumption in this thesis is that systems closer to the final product provide better accuracy and are perceived better if properly integrated. Thus, the approach in this thesis is to try to ease incorporation of such systems using combinations of the methods hardware-in-the-loop and distributed simulation. Hardware-in-the-loop is a method where hardware is interfaced into a software controlled environment/simulation. Distributed simulation is a method where parts of a simulation at physically different locations are connected together. For some simulator laboratories distributed simulation is the only feasible option since some hardware cannot be moved in an easy way. Results presented in this thesis show that a complete vehicle or hardware-in-the-loop test laboratory can successfully be connected to a moving base driving simulator. Further, it is demonstrated that using a framework for distributed simulation eases communication and integration due to standardized interfaces. One identified potential problem is complexity in interface wrappers when integrating hardware-in-the-loop in a distributed simulation framework. From this aspect, it is important to consider the model design and the intersections between software and hardware models. Another important issue discussed is the increased delay in overhead time when using a framework for distributed simulation.
机译:现代车辆是复杂的系统。这种复杂系统的不同设计阶段包括使用模型和子模型进行评估,硬件在环系统和整车。车辆交付市场后,公众将继续进行评估。可以在车辆生命周期的许多阶段中使用的一种工具是驾驶模拟器。通常,将驾驶员驾驶模拟器用于驾驶员行为。在高保真移动基座驾驶模拟器中,可以使用独特的功能来提供现实和重复的驾驶情况,例如:被驱动车辆的物理模型,移动基座,物理机舱界面以及驾驶环境的视听表示。使用移动基座驾驶模拟器要实现的期望但困难的目标是具有行为有效性。换句话说,“移动基地驾驶模拟器中的驾驶员应具有与真实车辆中相同驾驶任务中的驾驶行为相同的驾驶行为。”本文主要研究高保真移动基地驾驶模拟器。主要目标是提高行为有效性或维持行为有效性,同时增加模拟器的复杂度,本文的一个主要假设是,距离最终产品较近的系统提供了更好的准确性,并且如果正确集成,则可以更好地感知。本文的方法是尝试通过硬件在环和分布式仿真相结合的方法来简化此类系统的集成,硬件在环是一种将硬件连接到软件控制的环境/仿真中的方法。分布式仿真是将物理上不同位置的仿真部分连接在一起的一种方法,对于某些仿真器实验室而言,分布式仿真是唯一可行的方法ble选项,因为某些硬件无法轻松移动。本文提出的结果表明,一个完整的车辆或硬件在环测试实验室可以成功地连接到移动基地驾驶模拟器。此外,证明了由于标准化接口,使用用于分布式仿真的框架可简化通信和集成。一个潜在的潜在问题是在将硬件在环中集成到分布式仿真框架中时,接口包装的复杂性。从这个方面来说,重要的是要考虑模型设计以及软件和硬件模型之间的交集。讨论的另一个重要问题是使用分布式仿真框架时开销时间的增加的延迟。

著录项

  • 作者

    Andersson, Anders;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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